package game.frame;

public interface WorkPanelIfc {
	
	public void updateSnakePos();
	
	public int getPosX();

	public int getPosY();

	public int getWidth();

	public int getHeight();

	public int getCellSize();

	public boolean isGridFlag();

	public boolean isGameEnable();

	public void setPosX(int posX);

	public void setPosY(int posY);

	public void setWidth(int width);

	public void setHeight(int height);

	public void setCellSize(int cellSize);

	public void setGridFlag(boolean gridFlag);

	public void setGameEnable(boolean gameEnable);
	
	public int getModeMoving();

	public void setModeMoving(int modeMoving);
	
	public void setWorkPanleFocus();
	
	public SnakeFood getSnakeFood();

	public void setSnakeFood(SnakeFood snakeFood);

	public void repaint();
}
